Posts Tagged ‘LSOD’

Advanced Blender Course at the Leipzig School of Design

Sunday, March 13th, 2011

Spring is coming, and it not only brings sunshine but also new Blender courses here in Leipzig! :-)

The Leipzig School of Design has already hosted one Blender course this year and it turned out to be a great success! So they want to continue to provide Germany with high quality Blender classes, and I have the joy to teach there. Equipped with twelve powerful 27″ iMacs it’s a great place to teach and to learn!

The introductory course in February was a lot of fun for the participants and me. We managed to go through all the essential topics like interface, object manipulation, mesh modeling, modifiers, materials, textures, lighting, animation, rendering and even the basics of compositing! Of course that was a lot of information for 3 days but I think it went really well and the students have now a solid base to build on and to explore Blender on their own.

So now it’s time to take it to the next level and have a look at some more advanced workflows and techniques. The advanced course for Blender at the Leipzig School of Design will cover topics like topology, sculpting, displacement baking, projection painting, lighting techniques, advanced materials and compositing. Or any other topic! Of course I will adapt the contents of the class to the participants’ needs and wishes.

The course is € 550,- plus taxes, But if you’re short on money, you should definitely check out the government aid (link 1, link 2), which is available for these courses!

Participants for this course should already have a solid knowledge of the basics of Blender, and although we will be glad to welcome international guests, I should note that the course will be in german, obviously. :-)

Fortgeschrittenen Kurs 3D Gestaltung mit Blender

Blender Course at Leipzig School of Design

Wednesday, December 8th, 2010

Finally there will be some live Blendertraining in here Leipzig!

I will be giving an introductory course to Blender
at a new design school here in Leipzig. It takes place on the weekend of 18th – 20th February 2011.
The course will cover the basic concepts of 3d modeling and animation and give a good foundation for everybody who wants to start out with Blender.

During the 3 days the students will learn how to use Blender’s mesh-modeling tools, how to use the modifier-stack for non-destructive modeling methods, how to use Blender’s material system, how to light and shade and how to render your creations with Blender’s internal renderer. Based on time and interest we’ll take a look at external renderers and the built-in compositor – it will be a kickstart into the art of 3D creation with Blender!
The main target group will be designers, artists and filmmakers who want to take the chance to dive into the vast and open world of 3D art and animation.
The course will be 340€ plus taxes.

For more information please have a look at the school’s homepage

Depending on demand and interest there will be more and advanced Blender courses in spring.