There will also be a second part for this tutorial coming out in september, that will build upon this tutorial, and that will be Compositing 3D into real life footage with Blender. That upcoming tutorial will use the tracking-data and footage that is also used in this tutorial.
So anybody interested in that might want to head over to http://www.cmivfx.com/productpages/product.aspx?name=Syntheyes_Complete_Training and check it out.
Special bonus for all the Blender users: If you use “Blender3D30″ for the coupon code at the store you will get 30% off. That offer will expire on september 1st.
It all started with a little web research about a new mouse for my workstation. One thing was for sure: I don’t wanted again such a cheap wobbly plastic toy that most of us are working with all the day.
I wanted something that was appropriate for my professional 3d workstation – something high-grade, precise…
And I couldn’t find something like this – it’s ridiculouse what the industry is trying to sell us today.
But wait a minute – what the hell… Mad Catz Inc. introduces Cyborg R.A.T. – oh my good – if it starts ticking I’ll call a SWAT team to disarm this… I swear!
After seeing the R.A.T. I only had one thing in mind: I want this beast!
Must I say that as every time I’m looking for something it is brand new and not availlable until end of august? ;-)
Have a look on this tutorial by one of my favourite arch viz talents named Peter Guthrie. I learned a lot by following his procedures. Having a look on his beautyfull work here is also strongly recommended!
This video from Eduard Salier is absolutely beautiful, I really like this slow, hypnotic “onetake” and its black/white style… and of course the music by Massive Attack suits the video perfectly :-) – via digitalurban.org
I just found this on one of my favourite blogs digitalurban.org and I think it´s worth watching it… especially because the city they show in this video is Leipzig :-)
… the city-model is mirror-inverted, so at first I was a bit confused. The 3D-models are automatically generated, which automatically tends to result in heavy artifacts and distorted textures. If you want to see some polished 3D-models of Leipzig, have a look on my homepage www.rotorlabs.com ;-)
Although it may not be an ideal rig I think it is fairly comfortable to animate. But I am really open to discuss this, as I’m not such an experienced rigger yet. On the other hand, I’ll probably find that out myself, when I have to use this rig for animation :)
But maybe you can find one or two things in the video that may be useful for you.
Credits go to Tob, who did an excellent foot rigging tutorial on Youtube (youtube.com/watch?v=tApdSx_4b0Q), that I highly recommend to anyone doing rigs in blender 2.5. I learned a lot from his videos.
Hey!
Long time no post – yet again….
Well, we seem to be some lazy bloggers. But nevertheless, there are some news from time to time.
For example this one:
Since yesterday my official BFCT certification page is online!
That means, I’m a Blender Foundation Certified Trainer now! Although that will probably not change anything regarding my training and tutorials, it feels good to be approved and certified by the Blender Foundation.
And now I finally have to start again doing some tutorials to generate some news for this abandoned site! ;-)
Hey!
After my very first job in a VFX-production for a movie, I found this a very entertaining read, and: it’s true.
Have fun, and roto the hell outta that hair :-)