January 21st, 2010 // sebastian
I did a small tutorial, just for fun. It’s about setting up a Pumpjack (something like this https://www.pond5.com/stock-footage/322217/pumpjack-oil-well.html) by using constraints. And it is also my very first Blender 2.5 tutorial. Hooray! :-)
Here it is:
http://www.vimeo.com/8885769
Tags: Constraints, Rigging
Posted in 3dzentrale, Blender, Sebastian Koenig, Tutorials, Video | 1 Comment »
January 11th, 2010 // sebastian
Hey!
Remember my enthusiastic post about the VRay-export-script for Blender? http://3dzentrale.com/?p=399
Well, it seems my enthusiasm had a side-effect: I couldn’t help but produce a tutorial of how to get started with VRay and Blender. :-)
So here it is: a V-Ray Introduction - The Blender Connection

In over 2 hours i explain the basics, installation, render settings, materials and textures and all the things you need to know to get you started with VRay and Blender. More advanced tutorials will follow.
Read the rest of this entry »
Tags: Blender, V-Ray
Posted in 3dzentrale, Blender, Sebastian Koenig, Tutorials | No Comments »
January 9th, 2010 // ulrich
free little intuitive sculpting tool open to public wich
allows automatic subdividing during sculpting.
test your sculpting skills and help it grow!
>>LINK<<
Posted in 3dzentrale | Comments Off
November 24th, 2009 // sebastian
Just discovered that my tutorial for Shading and Fur in Blender is the “Training Product of the Month” in 3DWorld-Magazine!
There’s a very proud me sitting in front of my screen :-)
http://www.twitpic.com/qmhfd
Tags: 3DWorld
Posted in 3dzentrale, Blender, Sebastian Koenig | 4 Comments »
November 19th, 2009 // sebastian
This week for me a dream has come true: Rendering with V-Ray directly from within Blender. You know, I love Blender, it is a great tool and has almost everything a 3D-Artist needs. Except a decent GI-Renderer. Don’t get wrong, you can do amazing things with Blender Internal, but when it comes to raytracing it clearly has some weaknesses.

Sure, there is also Luxrender, Yafaray and Indigo, but with V-Ray there is finally a working connection to a solid, tested, reliable and fast Render-Engine with very good documentation.
So, how does that work?
Read more about that on this article on Blendernation.com: http://www.blendernation.com/v-ray-blender-integration-update/
Tags: Blender, Software, V-Ray
Posted in 3dzentrale, Blender, Sebastian Koenig, news | 2 Comments »
October 11th, 2009 // sebastian
Yo!
I am very pleased to announce a new mammoth tutorial on www.cmiVFX.com!
This time it’s getting hairy!

In fact, Blender really has some pretty damn good tools to comb and shade fur. Well, maybe not really self-explanatory, but still, they are very powerful and can make your characters and creatures look so much more realistical! Hopefully with this tutorial I can make some things clearer and show you how to grow all of your kojak-models a nice and curly flowing hippie-mane!

Below you find the official press-release
Read the rest of this entry »
Tags: Blender, cmiVFX, Fur, Tutorial, Video
Posted in 3dzentrale, Blender, Sebastian Koenig, Tutorials | 2 Comments »
September 14th, 2009 // sebastian
Hey there!
Some of you might remember the fly that I did a while ago (and to my shame never finished the tutorial series..)
Well, now there is a Java-based 3D-version of it available, just to test out what you can do with Java 3D and Internet.
Check it out!

Tags: 3D, Web-3D
Posted in Blender, Sebastian Koenig | 4 Comments »
September 3rd, 2009 // sebastian
A bugfix-release of Blender 2.49 has just been released.

It contains a lot of bug-fixes and a few new features like for example EDL-import.
Just check the release-logs for details.
I expect this to be the last version of Blender before the long anticipated 2.5. But then again, 2.48 was supposed to be the very last version before 2.5 already, so we never know until 2.5 is finally here.
Grab your copy here:
blender.org - 2.49 update
Tags: Blender, Software
Posted in Blender, Ressources | No Comments »